import Game from './Game.js'; let canvas = document.getElementById("gamescreen"); let context = canvas.getContext("2d"); // Mettre le canvas aux dimensions de la fenĂȘtre canvas.width = window.innerWidth; canvas.height = window.innerHeight; let game = new Game(canvas.width, canvas.height); game.start(); let lastTime = 0; function gameLoop(timestamp) { let deltaTime = timestamp - lastTime; lastTime = timestamp; context.clearRect(0, 0, canvas.width, canvas.height); game.update(deltaTime); game.draw(context); requestAnimationFrame(gameLoop); } requestAnimationFrame(gameLoop);